等着听如果我被雅虎雇佣！in 2008,卢克·哈彻我还创办了Monocle工作室。从6月14日到11月7日，我们设计并发布了iOS游戏接触防御. 不同于Digg第4版，这个故事与行业无关。
However, it’s a period I personally look back on rather fondly.
我n 2008, I had just completed my year-long合同教学英语in the日本交流教学计划. 虽然我的合同已经失效，但我付房租的愿望还没有实现。我把大部分收入都存起来了，如果你住在几乎免费的市政住房里，那就容易多了in the Japanese countryside, but I still needed to start making money.
我had three valuable cards in my hand.
我arguably knew how to write software. I was naive and fortunate enough to think health insurance was an optional expense–it was an era of my life punctuated by a deep excitement when I finally felt I could afford to buy six packs ofSamuel Adamsinstead ofthe Champagne of Beers. 最重要的是，我碰巧认识卢克。
卢克和我参加过中心学院together and would later work together at SocialCode, but at the time we didn’t know each other too well. We were both excited by处理.jsand we, along with our friend and classmate彼得, createdProcessing Tower Defense(所以urce), or PTDef for short. Peter was interning at Metaweb at the time while completing his masters degree, and he was the only Computer Science graduates from Centre I knew who’d made it to Silicon Valley; still a small cohort today.
我mplementation had begun. Before we got too far along, we had to figure out a few things: the name of our company and a name for our game. Luke came through with what would become our name,单片眼镜工作室.
By October 1st, we were fully formed.
乍得开始呼吁我们为他定义“单片”。事实证明，卢克也不是我完全地prepare to define monocle to Chad’s exacting standard. Disappointing Chad with our feeble explanation soured the mood. Chad further demanded that we lay out thefull extent首先用significant数量成功的businesses that he was personally already running in his spare time, and the强度要在乍得的层面上运作，就必须进行财政收益的博弈。
Chad was not there for hobbyists without a business plan, and Chad wanted to know if we were just doing this as a hobby, because we ought to know “the IRS has classifications for hobby businesses, they’re called hobby businesses.”
We hosted the website onDreamhost., which was the only host I felt comfortable paying for at the time. Today their hosting costs $2.59/month, which seems to accurately reflect what I recall paying and is a fair price for the underlying product: hugely oversubscribed shared hosts gleefully configured to support
The last feature we got working was serializing and deserializing game state. Early iPhone were notorious for firing low memory alerts, after which you had a short time window before your application was forcefully terminated, so we needed to be able to save and restore state quickly. Each save wrote and each restore read a recursive XML file with all the relevant state. I got stumped by some aspect of serializing inflight missiles, and which we never ended up implementing that functionality. Fortunately this looked morelike a rendering blip than a loss of state, and never came up.
我like to think we had a creativity in many of our small details, hindered by a total lack of game design experience and questionable execution decisions. I can only stress how little we knew about graphics transformation, iOS, or game design when we started.
Luke on his favorite feature: “My favorite feature by the way: because mobile games didn’t exist and we didn’t know any better, I added a menu option for “Exit Game” and called the appropriate system.exit(0) or whatever. It took me years to realize it “worked” only because it led to a
“We have a better name,” and other rationalizations.
“Regarding your last post… the guy was talking about another game… your defense was admirable though."
Was it a financial success? Well, no.
我经常把后果总结成卢克和我在做什么几千美元,试图澄清是多么严重e did. After digging into the numbers, it turns out that I was wrong. While I might have been comfortable describing us as selling thousands of dollars of product, I believe a certified accountant would call it “one thousand.”
我forget how much of that revenue went to Apple, certainly not much went to taxes at that level of revenue, and I haven’t the faintest clue which GPG keys we were using to encrypt files back then, so they’ll remain lost to history.
十年后读这些邮件我发现特别有趣的是，当时我们并不满足于仅仅建立一game. While we were trying to get接触防御出来，我们开始了一场桥梁建设者游戏，我正在研究一个名为的项目代码注释(SRC.), which was sort of a programmer-optimized note writing and filtering app with a very bad color scheme.
这是相当有趣的比较缺乏营销策略的背后推出Monocle工作室和TouchDefensewith the优雅拼图的全面推出.We really did not know what we were doing, but somehow we still sold a few hundred copies at $3.99 a pop, learned the process of starting (and shutting down) a small business, and actually finished something with just our two laptops and minimal financial resources.
我f you’re still reading, here is some游戏画面.